// procs to do animation on non-music pages


// initialiser to get all images downloaded

var ImageNames=new Array(
"images/r0-0.gif", "images/r0-1.gif", "images/r0-2.gif",
"images/r1-0.gif", "images/r1-1.gif", "images/r1-2.gif",
"images/r2-0.gif", "images/r2-1.gif", "images/r2-2.gif",
"images/r3-0.gif", "images/r3-1.gif", "images/r3-2.gif",
"images/r4-0.gif", "images/r4-1.gif", "images/r4-2.gif",
"images/r5-0.gif", "images/r5-1.gif", "images/r5-2.gif");

var NumberOfImages=6;
var NumberOfAlternatives=3;

var lim=ImageNames.length;
if(NumberOfImages*NumberOfAlternatives!=lim)Alert("Number of images*  numer of alterantives does not match cached limit");


var ImgsArr=new Array(lim);

for(i=0;(i<lim); i++){
  ImgsArr[i]=new Image();
  ImgsArr[i].src=ImageNames[i];
}


function randomtime(){
  var retval=Math.round(Math.random()*500);
  retval=retval+200;
  return(retval);
}

function randomimage(){
  return(Math.floor((Math.random()*10)%(NumberOfImages)));
}

function randomimage_num(){
  return(Math.floor((Math.random()*10)%(NumberOfAlternatives)));
}


function sculp_animate(){
  var img_to_change=randomimage();

  document.images["r" + img_to_change].src="images/r" + img_to_change+ "-" + randomimage_num() + ".gif";
  setTimeout("sculp_animate()",randomtime());
}





